Pages: [1] 2 3 4 |
1. Skill Queue Management outside of the game - in Player Features and Ideas Discussion [original thread]
90%... you all, cross fingers for me...
- by Phoenix Torp - at 2014.05.08 20:01:00
|
2. Skill Queue Management outside of the game - in Player Features and Ideas Discussion [original thread]
Loraine Gess wrote: The queue is specifically an ingame-only feature. Should've put a long skill on beforehand. Training an alt for minimum requirements of a Vindi shield ship? Why do you think that i'm putting a 20d skill to the queue? ...
- by Phoenix Torp - at 2014.05.08 19:56:00
|
3. Biomassing character if podded after crime. A counter to ganking. - in Player Features and Ideas Discussion [original thread]
The ganking is a way of fun, like most of the PVP activities but without a lot of planification. They don't should nerf it. And I say it as an owner of a "expensive" 6B Vindicator that use for Incursions and that is training an alt to do it for th...
- by Phoenix Torp - at 2014.05.08 19:40:00
|
4. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
By the way... can you give a bit of love to those WD-604 and similar implants? Every time you see his price in Jita a kitten die. STAPH this injustice!
- by Phoenix Torp - at 2014.05.08 19:32:00
|
5. Skill Queue Management outside of the game - in Player Features and Ideas Discussion [original thread]
Kate Blaze wrote: +1. I had to tunnel eve thru ssh tunnel because I have temporarily blocked all ports except ssh/http/ssl because of skill queues... The question at that moment was: how you ended blocking all ports except those for internet...
- by Phoenix Torp - at 2014.05.08 19:28:00
|
6. Skill Queue Management outside of the game - in Player Features and Ideas Discussion [original thread]
I have moved for laboral matters to another location where i don't have my computer, and today at 23:37 European Time (Madrid, Paris, etc) one skill finishes in a char that i plexed for multi-training. I'm at a cybercafe and it's a ******* pain in...
- by Phoenix Torp - at 2014.05.08 18:48:00
|
7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
In another game the best solo-ship would be the best gang-ship. Here... NOT. It's surrealist. The Abaddon and the Rokh are the best solo-ships and also are the most used BS's for large blobs in 0.0 because his EHP, either armor or shield, as is a ...
- by Phoenix Torp - at 2013.06.02 13:28:00
|
8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akriel Tanna wrote: ExAstra wrote: I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Co...
- by Phoenix Torp - at 2013.05.19 20:40:00
|
9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I ...
- by Phoenix Torp - at 2013.05.19 15:41:00
|
10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: *snip* Some considerations: - I have not talked about sniping fittings. I was talking about making a VIABLE RAILGUN fitting. The word "sniping" has appeared in your statement by some unknown reason, I suppose that motivated...
- by Phoenix Torp - at 2013.05.18 15:25:00
|
11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Phoenix Torp wrote: ExAstra wrote: You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on th...
- by Phoenix Torp - at 2013.05.18 13:35:00
|
12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on the new Megathron and it fit without a si...
- by Phoenix Torp - at 2013.05.18 10:47:00
|
13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't b...
- by Phoenix Torp - at 2013.05.18 09:22:00
|
14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
He doesn't realize the anomaly that supose the Gallente philosophy with the actual state of things and even with this he comes back to this thread to say us that he doesn't like the idea of a 7/5/7 Mega, and without giving some minimum indication ...
- by Phoenix Torp - at 2013.05.18 08:35:00
|
15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: intriguing way of getting around plating it ofc those rigs don't help speed maybe damage rigs although i doubt that is possible to fit with the low pg and cpu they put on gallente ships but maybe this approach is one CCP ...
- by Phoenix Torp - at 2013.05.17 21:25:00
|
16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Alticus C Bear wrote: Phoenix Torp wrote: Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Ro...
- by Phoenix Torp - at 2013.05.17 21:02:00
|
17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Giuseppe R Raimondo wrote: Roime wrote: Giuseppe R Raimondo wrote: How can they say that the gallentas primary weapon system are the drones if they do stuff like that to the mega They don't. Nobody has ever said such a thing, and drone...
- by Phoenix Torp - at 2013.05.17 19:00:00
|
18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
DHB WildCat wrote: 8 turrets bonused one time 37.5% is similar to 6 turrets bonused at 10% per level 8 + 37,5% = 11 6 + 50% = 9 ...
- by Phoenix Torp - at 2013.04.17 16:45:00
|
19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Phoenix Torp wrote: They are thinking how change all this mess. Sadly, they will finish doing little and the people will have another deception with Gallente. I'm seeing it... That depend on your expectations with thi...
- by Phoenix Torp - at 2013.04.17 10:53:00
|
20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Virgil Disith wrote: I had read other BS threads seeing updates to bonuses based on feed back, so I excitedly hopped over here hoping, praying something would have been done about the hyperion's worthless armor bonus. Disappointment. Disappoin...
- by Phoenix Torp - at 2013.04.17 10:25:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |